DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.9 out of 5 | 562 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Compute Shaders. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Game Development and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
94 global ratings
Matthew Robinson
Matthew Robinson
March 22, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Compute Shaders, this book is a must-read.

My rating: 4 out of 5 stars

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Noah Lopez
Noah Lopez
March 22, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Ray Tracing and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 5 out of 5 stars

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Olivia Flores
Olivia Flores
February 2, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Graphics Pipeline. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

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Scarlett Rodriguez
Scarlett Rodriguez
February 17, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Lucas White
Lucas White
February 22, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Amelia Lee
Amelia Lee
February 26, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.

Luna Jones
Luna Jones
March 6, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Compute Shaders was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

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Elijah Ramirez
Elijah Ramirez
June 14, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Optimization. A fantastic resource!

My rating: 3 out of 5 stars

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Amelia Wilson
Amelia Wilson
June 28, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Elijah Miller
Elijah Miller
July 1, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Discussion Forum
Michael Miller
Michael Miller
August 28, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on GPU Programming alone is worth the price of the book.

My rating: 5 out of 5 stars

David Jones
David Jones
July 20, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to HLSL is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 3 out of 5 stars

Alexander Brown
Alexander Brown
July 23, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Game Development. A fantastic resource!

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in Ray Tracing with over 28 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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