DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Compute Shaders. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Ray Tracing and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 5 out of 5 stars
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Graphics Pipeline. It's clear, concise, and packed with valuable insights.
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Compute Shaders was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 4 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Optimization. A fantastic resource!
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on GPU Programming alone is worth the price of the book.
My rating: 5 out of 5 stars
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to HLSL is both innovative and practical. I've already recommended it to all my colleagues.
My rating: 3 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Game Development. A fantastic resource!
My rating: 5 out of 5 stars
A renowned expert in Ray Tracing with over 28 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Matthew Robinson
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Compute Shaders, this book is a must-read.
My rating: 4 out of 5 stars